Real-time computer graphics — is the subfield of computer graphics focused on producing and analyzing images in real time. The term is most often used in reference to interactive 3D computer graphics, typically using a GPU, with video games the most noticeable users. The term … Wikipedia
Real time (media) — Real time within the media is a method of narratology within a motion picture, television series, radio program, computer game, comic book, or comic strip wherein events being represented or portrayed exactly as it occurs. The exact time of the… … Wikipedia
Real Time rendering — is the one of the interactive areas of computer graphics, it means creating synthetic images fast enough on the computer so that the viewer can interact with a virtual environment. The most common place to find real time rendering is in animated… … Wikipedia
Real-time (disambiguation) — Real time, real time, or realtime may refer to:* Real time systems, which respond to events or signals as fast as possible, or as they happen. These include: ** Real time computing, the study of computer systems which are subject to a real time… … Wikipedia
Real-time location services — Real Time Locating Systems (RTLS), also misspelled real time location systems, sometimes named local positioning systems, are electronic systems that are intended to locate people or things by means of small electronic devices carried on these… … Wikipedia
Real Time Messaging Protocol — (RTMP) est un protocole réseau propriétaire, développé par Adobe Systems, pour la diffusion de flux de données en streaming (audio, vidéo ou autre) entre un serveur et un client, généralement le lecteur Flash. Sommaire 1 Histoire … Wikipédia en Français
Real-time strategy — A real time strategy (RTS) video game is a strategic game that is distinctly not turn based. [cite web |url=http://www.gamespot.com/gamespot/features/all/real time/ |title=A History of Real Time Strategy Games |accessdate=2008 03 31 |author=Bruce … Wikipedia
Chronology of real-time tactics video games — Part of a series on … Wikipedia
Discovery Real Time — For the French and Italian channels with the same name, see Discovery Real Time France and Discovery Real Time Italy. For the Asian channel previously known as Discovery Real Time, see Discovery Turbo (Asia). Discovery Real Time Launched Ma … Wikipedia
Screen Space Ambient Occlusion — (SSAO) is a rendering technique for efficiently approximating the well known computer graphics ambient occlusion effect in real time. It was used for the first time in a video game in the 2007 PC game Crysis.Fact|date=June 2008The algorithm is… … Wikipedia
Screen International — editor Mike Goodridge Categories Trade journal Frequency Weekly Circulation 7,352 (as of 30 June 2007) Company EMAP … Wikipedia